Default square marker is a temporary solution for now. So I'll be grateful if someone helps me with this. There's no ability to create a directional marker by using default opcodes without memory hacking. Actually it appears, but it's tied to first player. * - There's a known bug ingame, even in PS2 version - second player doesn't have a marker. Adjusted text box when starting pool game, added a line that asks to press Start on second controller to play 2 player pool.Īll included modes are fully untouched, except the fact that they are now CLEO scripts. A player on the passenger seat doesn't perform a drive-by by default. New amazing comfortable camera view when driving separate vehicles! Now it's fully playable**.
Ability to toggle vehicle entering modes - players can sit to the same car or to different cars. Ability to toggle 'Deathmatch mode' ingame to make players able to target each other. Distance between players is set to it's maximal value. Second player now has a white marker and it shows on radar*. Second player now has SF fight school melle attacks, instead of default. Second player now has an armor, if the main player has it at mode start. Here are some cleo scripts that were written to extend native PS2 coop modes on PC.ĭefault PS2 two-player modes included in the pack as CLEO scripts.